Playbook · Movement one

Assimilation

How does a new person become one of us? This movement is judged entirely on what happens in the first two weeks, and almost every church is worse at it than it believes.

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The test

Ask three people on your staff what happens after a first-time guest fills out a card. If you get three answers, you do not have an assimilation process, you have three people being helpful. That is not a criticism of them. It is the thing to fix.

The conviction behind this movement

A person becomes one of us through a person, inside two weeks. Not through a service, a brochure or a sequence of emails. The window is short and it closes quietly: someone who is not contacted in the first fortnight rarely tells you they gave up, they simply stop coming and you conclude they were not that interested.

Which produces one non-negotiable and one negotiable. Non-negotiable: a named person makes human contact within seven days. Negotiable: everything about how. Change the tools freely. Do not trade away the seven days.

The stages

StageThe personWhat moves them on
VisitorHas been onceSomeone makes contact within seven days
AttendeeComes back, knows nobodyAn invitation to something smaller than a service
Next stepsWants to understand what this isA first course with a beginning and an end
BaptismHas believed and says so publiclyA clear, low-friction path to ask
MembershipHas committed to this churchKnowing what it means and being asked

Names are yours to change. The order rarely is.

The five steps

1. Decide the front door

One link per entry point, not one link for the whole church. A parent at kids check-in, a guest at a weekend service and someone who came to a men's breakfast are in different situations, and knowing which door someone came through tells you what to say next. A QR code on a card at each of those points is enough. What you must avoid is the new person having to work out where to go.

2. Give every member a way to bring someone

Most people who join a church come because somebody they trust asked them. That is the strongest front door you have, and it is usually the least supported. A member should be able to send a friend something in one tap, and the church should know the invitation came from them, because the follow-up is warmer when you can say who invited them.

3. Assign the first thing automatically

Decide once, in a room, what a new believer works through first, and what a transfer from another church gets instead. Then make it automatic. Every week you leave this to judgment, somebody gets nothing, and it is usually the person nobody knew well enough to think of.

Keep it finishable. A first course that runs eighteen weeks is not a welcome, it is a commitment. Four to six sessions with an ending is the right size for someone deciding whether these are their people.

4. Name the follow-up owner

One person or one small team. Seven days. Every new person. This is the step that decides whether the other four matter, and it is the one most often left to whoever notices.

Write down what contact means, so it can be handed to a volunteer: a text or a call, not an email blast. A question, not an announcement. An invitation to one specific thing with a date on it.

5. Track baptism and membership

Not to keep score. So the church remembers. A person who was baptized in March should not be receiving the new-visitor sequence in September, and someone who has been coming for two years should be asked about membership by somebody who knows they have not been.

What good looks like

That last one is the honest test. If producing the list takes a week of asking around, the process exists only in people's heads.

Where the software helps

Onboarding links with QR codes per entry point, personal invite links so members can bring a friend, and a course or reading plan assigned to a whole group in one go. The judgment stays with you. The remembering does not have to.

Next: growth → The first 90 days

This playbook is AI-drafted, human-reviewed, and approved by a theological review. How our content is made.